POLYNEST
Plugins / Level designv1.0.0

Level Builder

Place, paint and arrange prefabs in the Scene View — and build a level in minutes rather than an afternoon.

In ReviewLevel designEditor-only
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Level Builder

(01) Overview

Level Builder turns the Scene View into a level-building tool. Pick an asset from a library of everything placeable in your project, and it stands at the cursor exactly as it will be placed — on the surface under it, leaning with it if you ask, refused with the reason where your rules say no. Everything placed is a linked prefab instance, grouped and named in order, and every action is one step for Undo.

Version
1.0.0
Unity
Unity 6.3 (6000.3) or newer
Render pipeline
Built-in, URP and HDRP
Scope
Editor-only
Open from
Tools ▸ Polynest ▸ Level Builder ▸ Open Level Builder
What it does07 items
01

A library

Every prefab, variant and model in the project, with thumbnails, search, favourites, recently used and your own collections.

02

Five modes

Single, Line, Grid, Circle and Brush — posts and fences, desks and tiles, arcs, and painting with density and a least distance.

03

Surfaces as you see them

Visible meshes with or without colliders, colliders and terrains. Snap to any surface, to ground only, or to the grid.

04

Rules

Surface layers, slope, height and overlap, checked before anything is placed. A refused object shows red with the reason at the cursor.

05

Brushes as assets

Forest, Rock Field, Office Clutter — brushes carry their assets, weights, rules and variation to another project.

06

Tools on the selection

Drop to Surface, Replace, Align, Distribute and Match.

07

Fast hands

A Quick Palette on Space, a nine-slot hotbar, rebindable keys for turning, flipping and scaling.

(02) Start here

  1. 1

    Open Tools ▸ Polynest ▸ Level Builder ▸ Open Level Builder.

  2. 2

    Press Single, click an asset in the library and move the mouse over the Scene View. Click to place it; drag sideways to turn it first.

  3. 3

    For a ready-made playground, Create Demo Scene makes 24 props, six brushes and a small level in your project's own render pipeline.

(03) Good to know

  • Adds nothing to your build: every script is editor-only, and what it places is ordinary prefab instances.
  • Touches no project settings and needs no other package. Nothing is created until you use it.
  • Areas filled by rule, splines and fences, modular building with sockets and rules by terrain texture come in later versions.
Gallery10 images
Level Builder: Place
01Place
Level Builder: Line
02Line
Level Builder: Patterns
03Patterns
Level Builder: Brush
04Brush
Level Builder: Rules
05Rules
Level Builder: Tools
06Tools
Level Builder: Brush rules
07Brush rules
Level Builder: Quick palette
08Quick palette
Level Builder: Library
09Library
Level Builder: Your prefabs
10Your prefabs

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