POLYNEST
Plugins / Workflowv0.1.0

Scene Organizer

Set the rules once. Keep large scenes in order.

In DevelopmentWorkflowEditor-only
In developmentGet notified
Scene Organizer

(01) Overview

Scene Organizer is in development. Rules give each object a category and the reason; from them a plan is made — move, create, rename, remove — and the preview, the dry run and Apply all work from that one plan, so what is shown cannot differ from what is done.

Version
0.1.0
Unity
Unity 6.3 (6000.3) or newer
Render pipeline
Any render pipeline
Scope
Editor-only
What it does06 items
01

Rules, then a plan

Set the rules once, analyse a scene and look over what would change before anything moves.

02

One step

Apply is a single operation and a single Undo step.

03

Locks

A lock component covers an object and everything under it, and travels with the object into a prefab.

04

Profiles

Rule profiles are assets your team shares through version control.

05

Restore

A snapshot of the structure before every Apply, so it can be taken back — even the next day.

06

Nothing in a build

Marks are stripped from every scene a build takes. Prefab instances are never touched inside.

(02) Start here

Setup notes will be published with the first release.

(03) Good to know

  • In development — features and interface may change before release.
Gallery04 images
Scene Organizer: Analyze
01Analyze
Scene Organizer: Where things belong
02Where things belong
Scene Organizer: Every move has its reason
03Every move has its reason
Scene Organizer: What stays
04What stays

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