Stylized Village
An old-town street that arrives lit for dusk, at one consistent scale, coloured from a single palette.

(01) Overview
Every size here was worked out, not guessed: the houses are scaled so a storey is 3.2 m, the street furniture so a market counter is 0.9 m, and each was then checked against things it was not fitted to — a window sill's height, a canopy you can walk under, a pull-up bar you have to reach for.
- Version
- 1.0.0
- Unity
- Unity 6.3 (6000.3) or newer
- Render pipeline
- Built-in, URP and HDRP
- Contents
- Prefabs, meshes, one palette texture
One texture for everything
A 1024-pixel palette of 216 colour gradients and two materials — one for the whole village and one for the glass, which glows.
Levels of detail
Each house has a far level without its glazing bars and frames, a third to a half fewer triangles.
Colliders
A collider that is the model itself — a mesh collider on the house's far level, or on the object's only one.
Lightmap coordinates
Laid out to stay clean down to a bake of 10 texels a metre.
Static flags
Set for a street: baked lighting, batching and occlusion.
A demo scene
A street at dusk: twelve houses facing each other across a road, a courtyard, a market square — baked, with shop windows lighting the pavement.
| Object | Prefab | Wide × deep × tall | Triangles, near / far |
|---|---|---|---|
| Corner shop | House01 | 4.89 × 4.82 × 4.55 m | 1,102 / 716 |
| Two-storey house | House02 | 5.81 × 4.37 × 7.62 m | 1,738 / 938 |
| Shop with corner glazing | House03 | 4.91 × 4.84 × 4.69 m | 1,056 / 674 |
| Hipped-roof shop | House04 | 5.13 × 4.82 × 4.69 m | 1,078 / 688 |
| Shop under a long roof | House05 | 5.16 × 3.51 × 5.57 m | 940 / 630 |
| Wide-window shop | House06 | 5.15 × 3.51 × 4.46 m | 828 / 514 |
| Lamp post | LampPost | 0.34 × 0.93 × 4.57 m | 52 |
| Traffic light | TrafficLight | 0.37 × 0.31 × 3.44 m | 128 |
| Market stall | MarketStall | 1.45 × 2.59 × 0.91 m | 26 |
| Market stall with canopy | MarketStallCanopy | 2.05 × 2.74 × 2.25 m | 70 |
| Street bin | Bin | 0.50 × 0.50 × 0.62 m | 54 |
| Pull-up bar | PullUpBar | 0.10 × 1.76 × 2.49 m | 64 |
| Low bar | LowBar | 0.10 × 1.26 × 1.69 m | 64 |
| Parallel bars | ParallelBars | 1.54 × 0.99 × 1.26 m | 128 |
| Tree | Tree01 | 3.04 × 4.81 × 7.91 m | 282 |
| Tree | Tree02 | 3.14 × 3.68 × 7.91 m | 196 |
| Tree | Tree03 | 3.04 × 4.07 × 7.91 m | 282 |
| Tree | Tree04 | 2.90 × 3.53 × 7.91 m | 152 |
| Tree | Tree05 | 3.43 × 3.48 × 7.92 m | 192 |
| Hedge in a planter | Bush01 | 3.07 × 3.52 × 3.07 m | 164 |
| Hedge in a planter | Bush02 | 3.16 × 3.57 × 3.07 m | 166 |
(02) Start here
- 1
Drag a prefab from Prefabs/Houses, Prefabs/Props or Prefabs/Vegetation into your scene. It stands on the floor at the size in the table.
- 2
A house's shop front faces its -Z. Turn a house so its -Z points at your street.
(03) Good to know
- Adds no code to your build: the one script it ships is an editor script.
- Needs no other package, and changes nothing in your project — no settings, no layers, no tags.
- The demo street is lit and baked for Built-in and URP; in HDRP it needs a Volume and a new bake of its own.
Next pack
Sports Balls




