POLYNEST
Assets / Environmentv1.0.0

Stylized Village

An old-town street that arrives lit for dusk, at one consistent scale, coloured from a single palette.

In ReviewEnvironment21 objects
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Stylized Village

(01) Overview

Every size here was worked out, not guessed: the houses are scaled so a storey is 3.2 m, the street furniture so a market counter is 0.9 m, and each was then checked against things it was not fitted to — a window sill's height, a canopy you can walk under, a pull-up bar you have to reach for.

Version
1.0.0
Unity
Unity 6.3 (6000.3) or newer
Render pipeline
Built-in, URP and HDRP
Contents
Prefabs, meshes, one palette texture
What you get06 items
01

One texture for everything

A 1024-pixel palette of 216 colour gradients and two materials — one for the whole village and one for the glass, which glows.

02

Levels of detail

Each house has a far level without its glazing bars and frames, a third to a half fewer triangles.

03

Colliders

A collider that is the model itself — a mesh collider on the house's far level, or on the object's only one.

04

Lightmap coordinates

Laid out to stay clean down to a bake of 10 texels a metre.

05

Static flags

Set for a street: baked lighting, batching and occlusion.

06

A demo scene

A street at dusk: twelve houses facing each other across a road, a courtyard, a market square — baked, with shop windows lighting the pavement.

What is in it21 rows
ObjectPrefabWide × deep × tallTriangles, near / far
Corner shopHouse014.89 × 4.82 × 4.55 m1,102 / 716
Two-storey houseHouse025.81 × 4.37 × 7.62 m1,738 / 938
Shop with corner glazingHouse034.91 × 4.84 × 4.69 m1,056 / 674
Hipped-roof shopHouse045.13 × 4.82 × 4.69 m1,078 / 688
Shop under a long roofHouse055.16 × 3.51 × 5.57 m940 / 630
Wide-window shopHouse065.15 × 3.51 × 4.46 m828 / 514
Lamp postLampPost0.34 × 0.93 × 4.57 m52
Traffic lightTrafficLight0.37 × 0.31 × 3.44 m128
Market stallMarketStall1.45 × 2.59 × 0.91 m26
Market stall with canopyMarketStallCanopy2.05 × 2.74 × 2.25 m70
Street binBin0.50 × 0.50 × 0.62 m54
Pull-up barPullUpBar0.10 × 1.76 × 2.49 m64
Low barLowBar0.10 × 1.26 × 1.69 m64
Parallel barsParallelBars1.54 × 0.99 × 1.26 m128
TreeTree013.04 × 4.81 × 7.91 m282
TreeTree023.14 × 3.68 × 7.91 m196
TreeTree033.04 × 4.07 × 7.91 m282
TreeTree042.90 × 3.53 × 7.91 m152
TreeTree053.43 × 3.48 × 7.92 m192
Hedge in a planterBush013.07 × 3.52 × 3.07 m164
Hedge in a planterBush023.16 × 3.57 × 3.07 m166

(02) Start here

  1. 1

    Drag a prefab from Prefabs/Houses, Prefabs/Props or Prefabs/Vegetation into your scene. It stands on the floor at the size in the table.

  2. 2

    A house's shop front faces its -Z. Turn a house so its -Z points at your street.

(03) Good to know

  • Adds no code to your build: the one script it ships is an editor script.
  • Needs no other package, and changes nothing in your project — no settings, no layers, no tags.
  • The demo street is lit and baked for Built-in and URP; in HDRP it needs a Volume and a new bake of its own.
Gallery05 images
Stylized Village: Street from above
01Street from above
Stylized Village: Six houses
02Six houses
Stylized Village: Props and trees
03Props and trees
Stylized Village: Avenue by day
04Avenue by day
Stylized Village: Baked light from above
05Baked light from above

Next pack

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