Stylized Shops — Market Street
Nine shops, lit for dusk.

(01) Overview
A Bakery, a Casino, a Clothes Shop, a Cosmetics Shop, a Fast Food restaurant, a Gas Station, a Hotel, a Jewelry Store and a Pharmacy — and a demo market street that opens already baked at dusk, the shop windows lighting the pavement in front of them. Every shop stands on the same 6.36 m slab, so placed 6.3647 m apart they line up edge to edge into a street.
- Version
- 1.0.0
- Unity
- Unity 6.3 (6000.3) or newer
- Render pipeline
- Built-in, URP and HDRP
- Contents
- Prefabs, meshes, one palette texture
- Price
- $14.99
A street's module
Every shop on the same 6.36 m square slab: edge to edge with nothing sticking out and nothing flickering where slabs meet, or a gap of any width for an alley.
One texture, two materials
A 1024-pixel palette of 216 colour gradients; one material for the shops, one for their glass. Two draw calls a shop, 538 to 1,234 triangles.
Glass that glows — or does not
At dusk the glass glows and, when baked, lights the street. Window Glow › Day (0) turns it off for daytime, as one step of Undo.
Colliders that are the model
A mesh collider on each shop's own model: walk on the slab, stop at the walls, pass under the Gas Station's canopy (2.81 m clear).
Ready for a bake
Lightmap coordinates on every mesh, static flags set, a LOD group culled at 0.5 % of the screen.
A demo street
Nine shops facing each other across a road, baked at dusk into one 1024 lightmap — built from the pack's own prefabs.
| Shop | Prefab | Wide × deep × tall | Storeys | Triangles |
|---|---|---|---|---|
| Bakery | Bakery | 6.36 × 6.56 × 4.96 m | 1 | 1,028 |
| Casino | Casino | 6.36 × 6.36 × 7.95 m | 2 | 1,062 |
| Clothes Shop | ClothesShop | 6.36 × 6.56 × 4.96 m | 1 | 718 |
| Cosmetics Shop | CosmeticsShop | 6.36 × 6.56 × 7.87 m | 2 | 1,132 |
| Fast Food | FastFood | 6.36 × 6.56 × 8.07 m | 2 | 1,234 |
| Gas Station | GasStation | 6.36 × 6.56 × 4.91 m | 1 | 832 |
| Hotel | Hotel | 6.36 × 6.36 × 7.94 m | 2 | 842 |
| Jewelry Store | JewelryStore | 6.36 × 6.36 × 4.96 m | 1 | 538 |
| Pharmacy | Pharmacy | 6.36 × 6.56 × 4.96 m | 1 | 884 |
(02) Start here
- 1
Drag a shop from Prefabs into your scene. It is at scale 1, in metres, its pivot on the ground in the middle of its slab and its front facing -Z.
- 2
For a street, place shops 6.3647 m apart along X; for a daytime scene, choose Tools › Polynest › Stylized Shops › Window Glow › Day (0).
(03) Good to know
- Adds no code to your build: the one script it ships is an editor script, and it touches only the pack's own two materials.
- Shares its palette with Stylized Village and stands on the same ground: the shops' ground-floor window heads line up with the Village houses' to within 7 cm.
- HDRP: the prefabs and materials are ready as they are; the demo's baked light needs a Volume with Exposure and a new bake.
Next pack
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