POLYNEST
Assets / Environmentv1.0.0

Stylized Shops — Market Street

Nine shops, lit for dusk.

In Review$14.99Environment9 shops
In review at the Asset StoreGet notified
Stylized Shops — Market Street

(01) Overview

A Bakery, a Casino, a Clothes Shop, a Cosmetics Shop, a Fast Food restaurant, a Gas Station, a Hotel, a Jewelry Store and a Pharmacy — and a demo market street that opens already baked at dusk, the shop windows lighting the pavement in front of them. Every shop stands on the same 6.36 m slab, so placed 6.3647 m apart they line up edge to edge into a street.

Version
1.0.0
Unity
Unity 6.3 (6000.3) or newer
Render pipeline
Built-in, URP and HDRP
Contents
Prefabs, meshes, one palette texture
Price
$14.99
What you get06 items
01

A street's module

Every shop on the same 6.36 m square slab: edge to edge with nothing sticking out and nothing flickering where slabs meet, or a gap of any width for an alley.

02

One texture, two materials

A 1024-pixel palette of 216 colour gradients; one material for the shops, one for their glass. Two draw calls a shop, 538 to 1,234 triangles.

03

Glass that glows — or does not

At dusk the glass glows and, when baked, lights the street. Window Glow › Day (0) turns it off for daytime, as one step of Undo.

04

Colliders that are the model

A mesh collider on each shop's own model: walk on the slab, stop at the walls, pass under the Gas Station's canopy (2.81 m clear).

05

Ready for a bake

Lightmap coordinates on every mesh, static flags set, a LOD group culled at 0.5 % of the screen.

06

A demo street

Nine shops facing each other across a road, baked at dusk into one 1024 lightmap — built from the pack's own prefabs.

What is in it09 rows
ShopPrefabWide × deep × tallStoreysTriangles
BakeryBakery6.36 × 6.56 × 4.96 m11,028
CasinoCasino6.36 × 6.36 × 7.95 m21,062
Clothes ShopClothesShop6.36 × 6.56 × 4.96 m1718
Cosmetics ShopCosmeticsShop6.36 × 6.56 × 7.87 m21,132
Fast FoodFastFood6.36 × 6.56 × 8.07 m21,234
Gas StationGasStation6.36 × 6.56 × 4.91 m1832
HotelHotel6.36 × 6.36 × 7.94 m2842
Jewelry StoreJewelryStore6.36 × 6.36 × 4.96 m1538
PharmacyPharmacy6.36 × 6.56 × 4.96 m1884

(02) Start here

  1. 1

    Drag a shop from Prefabs into your scene. It is at scale 1, in metres, its pivot on the ground in the middle of its slab and its front facing -Z.

  2. 2

    For a street, place shops 6.3647 m apart along X; for a daytime scene, choose Tools › Polynest › Stylized Shops › Window Glow › Day (0).

(03) Good to know

  • Adds no code to your build: the one script it ships is an editor script, and it touches only the pack's own two materials.
  • Shares its palette with Stylized Village and stands on the same ground: the shops' ground-floor window heads line up with the Village houses' to within 7 cm.
  • HDRP: the prefabs and materials are ready as they are; the demo's baked light needs a Volume with Exposure and a new bake.
Gallery04 images
Stylized Shops — Market Street: Street by day
01Street by day
Stylized Shops — Market Street: Nine shops
02Nine shops
Stylized Shops — Market Street: Edge to edge
03Edge to edge
Stylized Shops — Market Street: With stylized village
04With stylized village

Next pack

Sports Balls